The sumogames on the net:
| Game | Description |
| Sumogames Server | Where the info on this page comes from... |
| Benchsumo | Bench Sumo involves picking a beya of 10 rikishi prior to the basho, picking five each day to represent your heya in a contest against an assigned opponent's heya. |
| CiberSumo | In this game, you have to create a heya with a maximum of three cyber-rikishi. In each basho, you pick, for each ciber-rikishi, one Yokozuna, Ozeki, Sekiwake and Komusubi, and two maegashira ranked 1-5, two ranked 5-10 and two ranked 11-bottom. Then you collect points during the basho according with the results of the real rikishi and the rikishi with most points at the end, wins. |
| Deutsches Sumo-Tipspiel | Das Große Deutsche Sumo Tip-Spiel (The Grand German Sumo Tip-Game) is a forum-based game played by the German-speaking community on Sumoforum.de. It involves picking the winners for six selected bouts each day of a Basho, ranking them in order of confidence from 5 through 0, and trying to score that perfect 15 points each day! |
| Fantasy Sumo Game | The object of fantasy sumo is to create a fantasy stable with rikishi that will produce the most wins, kinboshi, sansho, and ideally the yusho. Participants must select one rikishi from each of the nine groups to include in their fantasy stables. |
| G.I.S.P. (Gunga's Internet Sumo Pool) | Begun in 1997 to keep the memory of the original Relax Sumo Pool alive. Players pick 1 Yokozuna, 1 Ozeki, 1 Sekiwake, 1 Komusubi and 5 Maegashira they think will have the best records. Each Rikishi win counts as one point (maximum of 9 points per day). At the end of the basho, the player with the most points wins the pool and receives a free Tegata. |
| GTB (Guess The Banzuke) | This is one contest that runs between bashos! Put yourself in the Kyokai guys' place! Try to guess the next Basho's Banzuke!! That's all there is to it. |
| ISP (Internet Sumo Pool) | The ISP began in July 1996 as an extension of the "World Famous Sumo Pool" from Compuserve to the internet at large by Dale Carlson. After an absence, this pool is being revived with Moti Dichne (Kintamayama) assuming bout picking duty. |
| Juryo Game | Dedicated to the Juryo division, this game is to guess the better wrestlers in Juryo before each basho. This game gets it's first trial during 2002 Hatsu Basho. Pick 10 Juryo rikishi who you think will make kachi-koshi and who the Juryo yusho winner will be! |
| Kumi | You have to select 7 Makuuchi rikishi. These rikishi earns your points for the game. |
| Odd Sumo | Bet on the outcome of 3 to 6 bouts daily from your starting stake of 30 points. You don't have to play every day, but you do have to bet at least 15 points during the basho to qualify. |
| RotoSumo | Pick a line-up of sekitori drawn from specified sections of the banzuke before the basho. Earn points as they win their matches. You get more points if one of your rikishi for beats a Yokozuna than if he defeats a lowly makushita spank toy! |
| Salarycap Sumo | Each player is given ¥1000 in ficticious money to spend on rikishi each basho. You can spend that money on up to 10 rikishi to put on your squad. Then, the players place their 1-10 rikishi in order of who they think will do the best. Designed by Gusoyama. |
| Sekitori-Oracle | Sekitori-Oracle is the sister game to Sekitori-Toto. As in Sekitori-Toto, you try to predict the outcome of bouts for each basho – but this game is played before the basho (not during), guessing the final win-loss records of the 70 Sekitori (Makuuchi and Juryo Rikishi). |
| Sekitori-Quadrumvirate | Yet another game by Max "Zenjimoto" Suchy, but this time automated by Swede, Jonas "Kashunowaka" Lindström, Sekitori-Quadrumvirate gives you the opportunity to pick four sekitori winners each day. "Big deal," you say? The catch is you can only use each sekitori ONCE each basho. With 60 separate rikishi to pick, you may find that last few days difficult to say the least! |
| Sekitori-Toto | With rules developed by Max "Zenjimoto" Suchy, Sekitori-Toto gives you the opportunity to pick the winner of every bout involving a sekitori each day. |
| Sumo Game | Goal of the game is to predict the performance of real sumo wrestlers during tournaments. The Sumo Game resembles real sumo tournaments quite closely in that players will confront each other in daily bouts and will be promoted or demoted according to their results. |
| Super Banzuke | The SUPER BANZUKE is an overall ("World") Ranking which includes all the “prediction-type” internet sumo games currently active (all of which can be found on this page!) , combining points players accumulate in each individual game, to arrive at a ranking of players reflecting their "overall" gaming abilities. |
| The Chain Gang Game | You can pick the winner of at least one bout a day, right? See if you really can! Out of all bouts involving sekitori, pick one winner. If you can do it, you can try again the next day! If not, you're outta here!! Last player standing wins! |
| Totoro's Hoshitori | Pick the 13 rikishi you think will win the most bouts, and watch your score through the basho. |
| UDH (Upside Down Hoshitori) | The game is about guessing the losers of a Grand Sumo Tournament ... Don't understand it wrong! The game is not intended to honour failure (due to any reason) but instead was created to stimulate interest in less known or less successful rikishi and in mid-maegashira bouts. |
| Yoso | You have to answer a lot of questions, e. g. Yusho-winner, Rikishi winning with the most rare kimarite, ... |